Southwest corner raises your level by 5, which is probably the most valuable of them. Their effects are all temporary and wear off as soon as the next day begins. Whole party to drink from them that they're effectively useless. I took diligent notes on the location and effects of each of these things ten years ago, but the fact is, it takes so long for your This is an easy quadrant you could clear most of it at 1st level, though your party need to be swimming and mountaineering enabled to reach some of it.īesides the wandering monsters, things of note include:ġ) Four fountains and a shrine. Need-remember that you only need one Cartographer (sorcerers have this skill automatically) and two Pathfinders Skills are expensive, so don't waste money buying ones you don't Don't neglect to return to him afterįinishing the dungeon, as he'll have another reward for you.ģ) You can learn Cartography and Pathfinding in this town. Village fountain will stop being deadly and become beneficial (though not very).Ģ) Once you've finished this, the mayor will alert you to the Red Dwarf Mines quest as well. As with all Xeen towns, once you complete the mayor's quest, the You can complete this whole town as a Level 1 party, if you're either careful about shooting things from afar or sleep a lot.ġ) The mayor has a quest for you: rid the town of vermin. (if a tree has something REALLY nice in it, I'll let you know, but you can shake it down for your 2d6 gold pieces without any help from me. This is basicĬRPG practice and I'm not going to be repeating this advice in every location unless there's something special to be found there You should always search everything you find-beds, crates,ĭisplay cases, chests, corpses, piles of garbage, trees-as there are often coins, gems, food, or random treasures stashed within them. Hopefully this walkthrough will provide you with a rough guide to what exists in each of the game areas, without spoiling any of the puzzles or quests.įor completeness' sake, I'm including the earliest areas of the game too, although I've already covered them in more depth and with beginners' tips That's too high-level for your party by taking it slowly and exceedingly carefully, portalling back to town a lot, resting often, and spending You can also usually successfully explore a dungeon/town/area Quests on them, so if you like to meander there is no reason not to. Except for the desert and lava areas, all of the quadrants are safely wanderable long before you have the muscle to actually do the So the second part of this walkthrough is broken down by towns, areas, and dungeons inĭon't feel constrained by this at all-you can wander in and out of map quadrants at will, do part of a townĪnd leave the rest for later, poke your nose into a dungeon just long enough to grab one really good piece of treasure and then run for the Swimming, Mountaineering, and Navigation) at your disposal, you have the capability to reach almost every area in the game. Once you're past the early game and have all the travel skills (Pathfinding, Baldurs Gate II Arcanum Wizardry 8 Myst Riven Journey to the Center of the Earth
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