I hope to have more screenshots up very soon. ![]() Then, barring disasters, I'll start on the million different bizness things I need to do to finish a game. Today, I am putting together the final version of the application and sending it to testers. Your actions can result in drastically different futures for the world of Avernum. There is a LOT of stuff to do, and the main storyline alone is full of excitement and incident. The game is, as is traditional, enormous. I'm putting the final touches on the completely refreshed item graphics. Of course, if you want a challenge, Hard and Torment difficulties are available.Īlso, if you want things to be really easy, the character editor and cheat codes are still in there.Īlmost all of the graphics in the game have been redone. It tells the story of a cat burglar named Trilby who sets out to steal the family. I've been working hard to make sure that when you're playing on Normal difficulty you don't need to be super-skilled to just get through the storyline. A lot of people had trouble with the difficulty of Avernum 5. It should be out for the Macintosh before the end of November.Ī lot of work recently has been on balancing the late game. With all the silly tasks you be can busying yourself with, getting side-tracked from your mission happens, but these side quests are optional. Spiderweb Software boat over 30 hours of gameplay in Avernum 6 and I can quite believe it. ![]() It has been passing smoothly through beta testing. There are many characters to meet throughout the story, along with dungeons and land to explore. The game should be released for Mac "before the end of November", and the PC conversion usually follows in around three months: Avernum 6 is essentially complete - so says Jeff Vogel in his November update.
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